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Pieces placed on the combat squares can be landed on and captured. On a players turn they must throw the two 4 sided dice and move their pieces according to how many pips show on the dice. Movement follows a specific path for each player. Starting with the space just before the gap closest to that player, and then looping around to the final space on the other end of that gap. The game is comprised of safe and combat spaces.

A roll that can be used must be used. There is no passing turns unless movement is impossible or a player rolls 1 pip. When a piece lands directly on the final space it is removed from the game. The game is played with 4 special pyramid-shaped dice.

Each die has 2 of its 4 corners marked leaving other 2 corners unmarked. All Rights Reserved. Toggle navigation. Login Section Register Log in. I will introduce four specific adaptations to the rules: R. Finkel, H. Murray's, J. Masters, D. This path is the shortest of these four versions. This is perhaps the most widely used direction and fits the description of the game found on a clay tablet. Murray assumed that the rosette squares gave an extra move.

The distance between the rosettes was equivalent to the maximum points of the dice. Skiryuk gives another alternative with the exit of the board from the middle left square it has a unique ornament on the board. He also believes that some squares had specific functions. The "4 eyed" square allowed to keep up to four pieces at once, some squares turned pieces upside down, etc. All boards found differed in material but the arrangement of rosettes on the board was still the same.

It has caused some scholars to believe that only squares with a rosette have some function. They might be the squares to be avoided. Maybe they return the counter back to the start or require a player to pay a fine into a pool of betting money.

Visit Site. Developer's Description By Novel Games. Your goal in this 2-player game is to move all your pieces onto the board, then move them around the board and finally out of the board before your opponent does so. When the game starts, each of the players will be assigned a blue or red set of pieces, and the pieces will be placed outside the board.

During your turn, click the button on the screen to throw a four-sided stick, and the number shown on the stick will be the number of steps your piece can take. After a throw, you can click and drag one of your pieces and move it to its destination. Note that you must finish your moves within the given time limit, as indicated by the timer on the screen, or you will lose. Your pieces will enter the column on one side, then travel down the column and up the center column, then move back to the column on your side and leave the board.

The center column is the war zone in which the pieces of the two players will collide. When your piece lands on a square currently occupied by an opponent piece, that opponent piece will be captured, and it must leave the board and start from the beginning again.

When a player moves a piece to a square marked by a rosette, that piece cannot be captured and the player will be granted an extra throw. When your piece is leaving the board, an exact throw is required.

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